Episodes

Monday Sep 28, 2015
Deadzone The Podcast 42.0 - Coaching Warpath
Monday Sep 28, 2015
Monday Sep 28, 2015
Welcome to episode 42 of Deadzone the Podcast. Jack and Rob talk with Coach from Family of Gamers 777!
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~News
Jake & Ronnie Tested New Deadzone


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Hund/Rin Nomad



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Concepts for Kalyshi (Warrior Asterians)


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Veer-Myn Sprues


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Pathfinder Sprues


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~Rules Discussion
Coach from Family of Gamers 777 on Youtube
Deadzone NA Champion from Adepticon

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~Shout Outs
Ian McCalder









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~Review
Zen Terrain redux
http://www.zenterrain.com/







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~All Images Copyright Mantic Games, Picture Owners & Deadzone the Podcast~
~Contact us at DeadzonePodcast@gmail.com and Follow Us on Twitter @deadzonepodcast and Subscribe to our YouTube~

Tuesday Sep 22, 2015
Deadzone The Podcast 41.0 - Chopper's On A Warpath!
Tuesday Sep 22, 2015
Tuesday Sep 22, 2015
Welcome to episode 41 of Deadzone the Podcast. Jack and Rob look at Infestation news, the Warpath Kickstarter and Interview Community Pat!
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~News
Warpath KS
21st September-11th October



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New Plague Troops

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Peacekeeper

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Jet Bike

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Enforcer Interceptor





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Warpath KS Pledge Levels




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Stretch Goals



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~Shout Outs
Matt Adlard
More downloadable Deadzone mats
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Gravelite

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Ceramic

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Roads (Clean versions also available)





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~Our Stuff
Rob
Fallen Infantry Blog
I’ve started a blog with unboxing pics so if you want to know whats in some boxes check it out.
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VTOL by Mad Mecha Guy




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~All Images Copyright Mantic Games, Picture Owners & Deadzone the Podcast~
~Contact us at DeadzonePodcast@gmail.com and Follow Us on Twitter @deadzonepodcast and Subscribe to our YouTube~

Monday Aug 31, 2015
Deadzone The Podcast 40.0 - Rule Change Round-Up
Monday Aug 31, 2015
Monday Aug 31, 2015
Welcome to episode 40 of Deadzone the Podcast. Jack and Rob round-up their rules discussion and look at Warpath Alpha's Command rules!
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~News
New Deadzone Logo Concept

Industrial Terrain


Asterian Troop Transport

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~Rules Discussion Round-Up
Initiative
-roll 2d8
-add 1d8 if didn’t finish last last turn
-each roll under command total is success
-person with most successes gets initiative
-can act first or pass
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Model Speed
-models given speed stat and can move that many squares on short action or double on long action
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Leadership
-get rid of battle cards
-Command Action short action
-can give model long action
-harder to do farther away they are
-no limit to use
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Abilities
-remove all abilities that are superfluous or just add or subtract dice to roll
-everything else on stat line
-only weapons should have what they do separate as they are usually more complex
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Cards
-keep mission and stat cards only in starter box
-mission cards replaced by scenarios
-stat cards replaced by stat lines or good army builder apps
-battle cards replaced by better command ability
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Balance
-add more models to factions who need better units to make them competitive
-fix point costs on overpriced Mercs and weak factions
-do not nerf the other factions to create balance
-make it fun to lose
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~Shout Outs
Gareth H. Graham on Facebook sent us a nice message
“just wanted to say - huge fan of the Podcast. Inspired me to order it in to South Africa”
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Daria Winter
Enforcers




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Jack “Hiroku” Fyke

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~Battle Report



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~All Images Copyright Mantic Games, Picture Owners & Deadzone the Podcast~
~Contact us at DeadzonePodcast@gmail.com and Follow Us on Twitter @deadzonepodcast and Subscribe to our YouTube~

Monday Aug 10, 2015
Deadzone The Podcast 39.0 - Balancing Act
Monday Aug 10, 2015
Monday Aug 10, 2015
Welcome to episode 39 of Deadzone the Podcast. Jack and Rob look at Game Balance and Vehicles in the Warpath Alpha!
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~News
Progenitors


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Heavy Chem Thrower

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Progenitors, Heavy Chem Thrower, Shredder, Night Crawlers

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~Shout Outs
Matthew Adlard
Fan made Deadzone mat designs https://manticforum.com/forum/deadzone/general-discussion-ae/234812-couple-of-deadzone-suitable-mat-designs
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Clean

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Tattered

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~Our Stuff
Rob





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~All Images Copyright Mantic Games, Picture Owners & Deadzone the Podcast~
~Contact us at DeadzonePodcast@gmail.com and Follow Us on Twitter @deadzonepodcast and Subscribe to our YouTube~

Sunday Aug 09, 2015
Deadzone Ad 5 - Friendly Neighborhood Plague Lord
Sunday Aug 09, 2015
Sunday Aug 09, 2015
Here's our newest Ad thanks to super-fan Daria Winters!

Monday Jul 27, 2015
Deadzone The Podcast 38.0 - To Card or Not to Card
Monday Jul 27, 2015
Monday Jul 27, 2015
Welcome to episode 38 of Deadzone the Podcast. Jack and Rob look at the cards in Deadzone, have a Mat review and continue discussing the Warpath Alpha!
~News
More Infestation Concepts
Plague Beast with Alternate Head

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Night Terror

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And compared to Shredder

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~Shout Outs
Deadzone Quarantine by Mike Tittensor
From Ironwatch Magazine - Space combat rules based in the universe of Deadzone
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~Our Stuff
Rob






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~Review
Mats by Mars
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4’x4’ Mat Abandoned City $51.00 US

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2’x2’ Winter's Wrath $21.00 US

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2’x2’ Swamplands $21.00 US

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2’x2’ Desert $21.00 US

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~All Images Copyright Mantic Games, Picture Owners & Deadzone the Podcast~
~Contact us at DeadzonePodcast@gmail.com and Follow Us on Twitter @deadzonepodcast and Subscribe to our YouTube~

Sunday Jul 12, 2015
Deadzone The Podcast 37.0 - More
Sunday Jul 12, 2015
Sunday Jul 12, 2015
Welcome to episode 37 of Deadzone the Podcast. Jack and Rob look at more rules and more Warpath Alpha!
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~News
Piper

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Dreadball Ada-Lorena

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~Our Stuff
Jack


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Rob




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~Review
Mad Mecha Guy
28mm Cargo VTOL £16 or about $25US




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Fans



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Thrusters


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Cargo Pod



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Passenger Pod



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~All Images Copyright Mantic Games, Picture Owners & Deadzone the Podcast~
~Contact us at DeadzonePodcast@gmail.com and Follow Us on Twitter @deadzonepodcast and Subscribe to our YouTube~

Monday Jun 22, 2015
Deadzone The Podcast 36.0 - Stuff Again
Monday Jun 22, 2015
Monday Jun 22, 2015
Welcome to episode 36 of Deadzone the Podcast. Jack and Rob look at some news, shout outs and discuss the Leadership rules in the game!
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~News
Veer-Myn Shredders



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New Dreadball minis to show off
Mechanites



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Mutants (Note no longer “Plague”)

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Forge Father Giant

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~Rules Discussion
Initiative Responses
ERock
-standard 3 dice to start.
-head to head roll. And add all your strategist and tacticians in to it for one big dice pool
+1 per tactician
+2 for strategist
-1 for pinned
-2 for suppressed
-1 for injured
Make it like command. So maybe a 5+ or 6+ test?
Sounds random to me and puts the commanders against each other.
Brings exploding 8's in. An injured or suppressed commander won't be as effective at commanding his troops
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Clash957
-suggestion for Initiative is 3 dice (as per the standard dice pool) adding 2 dice to the player activated all their models first.
-Each player is looking for results at or under their Command total of their current commander with 1s exploding.
-3 dice pool broadens the bell curve more than 1 or 2 dice. It also matches most rolls in Deadzone. I see the better commander being the bigger deciding factor for who wins Initiative
-shifts who gets Initiative toward that 70% favoring the player that activates everything first
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Created completely new Command/Initiative concept
- create a new statistic, Initiative
- Strategist gets +2, Tactician gets +1, Leader gets +1
(ex: a model with Leader, Strategist, now simply has I: (3))
-naming the current split Command statistic into two named statistics--Strategic Command and Tactical Command. So a model that is currently a 3-2, would become a S(3) T(2).
-we now have a 3-part command group: Command Initiative, Strategic Command, and Tactical Command.
-(CI) tells us how good we are at leading our men on the battlefield.
-(SC) tells us how good we are at preparing in advance, for potential enemies.
-(TC) tells us how good we are at making decisions in the heat of battle.
New initiative system
- beginning of each ROUND, all players take a (CI 5+) test. Each player will roll 3 dice, adding a number of dice equal to their current highest (CI) statistic. The winning player has seized the initiative, and may choose to take the 1st or 2nd turn.
-turns will alternate until all models have been activated or both players have passed.
-if tie, each player will roll 1 additional d8.
-player rolling the highest value wins.
Changes to Command
-rule change is made in regard to how many models may activate in a turn.
-player may only activate his (SC) Strategic Command worth of models in a turn.
-reduces the # of models a single player activates during a turn, allowing for a more 'back and forth' between the factions during a single round.
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~Shout Outs
Tony Hopkins
Congrats to Tony on winning the big prize on BoW!! We knew you’d win!
Winnings;
Urban A (X cross piece) 58
Urban B (big window) 31
Urban C (door) 31
Urban D (grabber) 8
Urban E (ramp) 8
Landing Pad A (tiled floor with hatch) 28
Landing Pad B (stairs) 25
Defence Line A (cannon) 14
Defence Line B (radar) 14
Fortification A (double window) 26
Fortification B (up armour) 26
Ruined A (big hole) 12
Ruined B (half tiled floor) 12
Accessory (lamp posts) 62
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snowy hoobinoo
First Warpath battle








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~Our Stuff
Rob



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Jack










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~Review
Zen Terrain
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Hab 1- Residential Module €9.46 or about $10US

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Military Barrack €9.46 or about $10US

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Military Outpost €16.22 or about $18US

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~All Images Copyright Mantic Games, Picture Owners & Deadzone the Podcast~
~Contact us at DeadzonePodcast@gmail.com and Follow Us on Twitter @deadzonepodcast and Subscribe to our YouTube~

Monday Jun 08, 2015
Deadzone The Podcast 35.0 - Warpath Alpha
Monday Jun 08, 2015
Monday Jun 08, 2015
Welcome to episode 35 of Deadzone the Podcast. Jack and Rob look at the Warpath Alpha Rules and continue their series on New Rules for Deadzone!
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~News
Jet Bike Design with new Pathfinder
From German site called Brueckenkopf and they have other pics too so go check them out.

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Dreadball Crystallans

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Beasts of War released Warpath Alpha Rules to Backstagers


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~Shout Outs
Matt Smith (@Thee_Other_Matt)


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Sean Kiddie (@sokar4)



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~Our Stuff
Rob







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~All Images Copyright Mantic Games, Picture Owners & Deadzone the Podcast~
~Contact us at DeadzonePodcast@gmail.com and Follow Us on Twitter @deadzonepodcast and Subscribe to our YouTube~

Monday May 25, 2015
Deadzone The Podcast 34.0 - Mantic Open Day 2015
Monday May 25, 2015
Monday May 25, 2015
Welcome to episode 34 of Deadzone the Podcast. Jack and Rob look at Mantic Open Day and start their series on New Rules for Deadzone!
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~News
Mantic Open Day
Reports from Fisty Glue Man (@FistyGlueMan)
All pics available at https://imgur.com/a/bkc40













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~Shout Outs
Tony Hopkins is a finalist in the BoW BattleZone contest
Go here to vote if it’s still open http://www.beastsofwar.com/the-weekender/weekender-mars-attacks-ready-war/


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Daria Winter (@btgamer_winter) naming Enforcers after they’re first kills. Val killed a Valkyr, and Husky killed a Huscarl!

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~Our Stuff
Rob






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~All Images Copyright Mantic Games, Picture Owners & Deadzone the Podcast~
~Contact us at DeadzonePodcast@gmail.com and Follow Us on Twitter @deadzonepodcast and Subscribe to our YouTube~
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