Deadzone the Podcast 14.0 - Gameplay & Kickstarter Ideas

Welcome to episode 14 of Deadzone the Podcast. Jack and Rob look go on and on about a couple of games they played and end up talking about what they'd like to see from Deadzone in the future! 

~Possible Initiative Rule~
Each Player starts with one die.
Player who didn't end activating last turn gets +1 die.
Players must roll under their Command Total.
Player with most successes goes first.
Ties go to Player who has least amount of models on the board.
~Heroes~
Mercenaries who work only for one faction should be different.
Unique Characters so only one type per unit.
They may be leaders.
No limited to number of individual Heroes in a unit as long as you have troops to support them. 
Enforcers - Sgt Howlett & Recon N32-19
Plague - Dr. Simmonds
Rebels - Eddak P'mera
Asterians - Nem-Rath
~Game 1~
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Set Up
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Nastanza looking over all she commands... soon the bodies start to pile up.
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The Plague walking forward not knowing what is to come.
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Nastanza and her protege picking off targets at will.
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Moments before the Frag grenade landed.
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The Enforcers in awe.
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Nastanza stands triumphant!
~Game 2~
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Set up Game 2.
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The mortars threatening.
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Marauders looking for trouble.
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The Plague Satge 3s trying to prove they aren't totally useless.
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Rob makes another great roll.
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Mawbeasts looking for lunch.
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Goblin snipers moments before being beaten to death.
 ~All Images Copyright Mantic Games & Deadzone the Podcast~ ~Contact us at DeadzonePodcast@gmail.com and Follow Us on Twitter @deadzonepodcast~
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