Deadzone The Podcast 61.0 - Star Saga Starts

Welcome to episode 61 of Deadzone the Podcast. Jack and Rob look at the Star Saga Kickstarter!
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~News
Nexus Psi 
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Plague Starter
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Plague Booster
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Veer-Myn Tunnlers
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Star Saga
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Captain Dulinsky, a Corporation Ranger, Utility Bot ‘Curby’, Wrath, and a Plague Victim
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CORPORATION RANGER with Flamer, LAB TECHNICIAN, FRANCESCO ‘THE DEVIL’ SELVAGGIO (from ‘Best Laid Plans short story) 
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Minions
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Top L-R Security Guard, Lab Technician, Security Guard. Bottom L-R Marine, Plague Victim, Marine
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Concept art
Curby 
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Salvaggio 
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Captain Erika Dulinsky
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Alyse, Kayowan Rogue
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Enforcer ES435, Codename ‘Monarch’
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Wrath
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Enemies
Doctor Lucas Koyner , Organic Data Storage Unit X-02-A and Guard Commander Graves
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Special Thanks to Mike Carter and his blog Until Someone Loses An Eye http://blog.untilsomebodylosesaneye.net/ for a lot of the info and pictures
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~Shout Outs
Douglas Thoin
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Kevin Riddle's House Rules
Enforcer Defender 
– just such a cool model. I love seeing the shields out there, but the new system doesn't let you bring hardly any
-not sure how many points to raise, but maybe affect the movement speed
lets the model roll an additional dice to survive (or lower the survive stat)
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-run over with vehicles, 3 dice test, but additional dice for each square moved
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Energy Shield,
- a roll like normal, but any ones make it fail one point (example – a shield of 3 and I  rolled a one this time to see if I get to block damage, so the energy strength will be a shield 2 next time)
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-no pinning on covered vehicles, agree with coach
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-always hidden items when you move into a cube with loot until you use it, do not show the other intel or what you picked up until scoring or use
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-Zombies are beasts, no taking items or objectives, but can look at an item
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-Coach's Deployment zones to add extra cubes for all units
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-pistol can be used in a fight (shoot stat might be better than fight stat)
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-VP added by number of models in the cube (not sure I like this one, but worth a try)
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-Can move into a square with too many models to trigger a fight, but then must move other models until the number is correct (not allowing a model to move into a square to trigger a fight if it is moving out of a full square)
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-Howlett Special Splat “Blood Lust”– if a fight action occurred this turn resulting in an opposing model death, then you may spend a special splat to move a model into an additional enemy occupied square with a +1 added to the normal move bonus (in other words, +1 for moving in and +1 for Blood Lust)
you may only use one splat per activation turn
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-spotter ability back to work like tag (+1 for the round)
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-rebs need more troopers to 
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-survey drone can explode when it wants instead of on destruction
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-I still like the idea of taking multiple mercs and leaders (even though it might be rare or even too expensive) but not stacking the extra tactician dice and only one is considered the leader which must be designated before the match
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~Our Stuff
Jack
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Rob
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~All Images Copyright Mantic Games, Picture Owners & Deadzone the Podcast~
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